DRAFT
It’s that time of year
again, another football season is upon us. The
“live” draft will be held during August, in a
chat room on this site. Date and time to be
determined by the participants and the
commissioner. The draft order will be the
reverse of last season's finishing order. Draft
order will stay the same each round, there will
be enough rounds to fill out a 13 player roster.
You may draft a player from any position at any
time, although any player may be drafted only
once per league. Cheat sheets will be provided
if needed.
ROSTERS
Each team will have 13
roster spots, 12 position players and 1 team
defense & special team. You must carry at
least enough players at each position to start.
Your starting line-up will consist of 1
quarterback, 2 runningbacks, 3 receivers, 1
place kicker and 1 defense. Your other five
roster spots may be any position you desire.
Starting line-ups can be reported to the league
office any time before kickoff each Sunday
morning. If line-ups are not in by this
deadline, your line-up from the previous week
will be used. In the event of Thursday or
Saturday games, any players on your roster
playing in these games must be reported as
starter or non-starter prior to these games
starting, or those players will be the same as
they were the previous week.
SCORING
Each
week, the total points of your starting line-up
will be compared to that of your opponent to
determine if you’ve won or lost. In the event of
a tie, the total points from all players on each
team’s rosters will be compared to determine the
winner. You will receive points for the
following:
Any player
Scores
a TD in any way
|
6 pts
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Pass for a TD
|
3 pts
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Rush for or
receive a PAT
|
2 pts
|
Pass for a PAT
|
1 pt
|
Each 10 yards
rushing
|
1 pt
|
Each 10 yards
receiving
|
1 pt
|
Each 20 yards
passing
|
1 pt
|
Kickers
Field goals:
|
17 - 39 yds
|
3 pts
|
|
40 - 49 yds
|
4 pts
|
|
50 - 59 yds
|
5 pts
|
|
60 yds and up
|
6 pts
|
Defenses &
special team
combined rushing and
passing yards allowed:
1 - 99
yds....................................
|
15 pts
|
100 - 124
yds..............................
|
14 pts
|
125 - 149
yds..............................
|
13 pts
|
150 - 174
yds..............................
|
12 pts
|
175 - 199
yds..............................
|
11 pts
|
200 - 224
yds..............................
|
10 pts
|
225 - 249
yds..............................
|
9 pts
|
250 - 274
yds..............................
|
8 pts
|
275 - 299
yds..............................
|
7 pts
|
300 - 324
yds..............................
|
6 pts
|
325 - 349
yds..............................
|
5 pts
|
350 - 374
yds..............................
|
4 pts
|
375 - 399
yds..............................
|
3 pts
|
400 - 424
yds..............................
|
2 pts
|
425 - 449
yds..............................
|
1 pt
|
Safety.........................................
|
2 pts
|
Sack............................................
|
1 pt
|
Fum. recovery or
interception
|
2 pts
|
Fumble or
interception for TD
|
6 pts
|
Shutout......................................
|
5 pts
|
Kick return or
blocked kick returned for a
touchdown.......
|
6 pts
|
|
|
TRANSACTIONS
Each team may make one
trade and/or one free agent pick-up per week.
All transactions must be reported by 10:00 P.M.
MST Wednesday night of each week to take affect
for your next game. A free agent is any NFL
player not on any roster in your league. When
you acquire a free agent, you must drop a player
from your roster, or place a player on injured
reserve, to meet the active roster requirement
of 13 players, If more than one team requests
the same free agent, the team with the worst
record will get that free agent. If there is
still a tie, the player will go to the team with
the lowest season point total. You may want to
request a couple backup free agent choices, just
in case you don't get your first free agent
choice.
You may make multiple
player and/or multiple team trades, so long as
you have 13 players on your active roster when
transactions are complete, even if you have to
pick up a free agent or drop a player. All teams
involved in a trade must report it before it can
take affect. The trade deadline is week 9, no
trades can be made after that, but you may still
pick up free agents untill the end of the
regular season. All trades are subject to league
approval.
In the event that your
kicker or defense has a bye, you may pick up a
free agent kicker or defense to use for that
week only. Once again, you may want to list a
couple replacements, in case you don't get your
first choice. The replacement kicker or defense
will be awarded on a first come-first served
basis. The following week, your original kicker
or defense will automatically be re-inserted
into your line-up. This will not count as a
transaction.
INJURED RESERVE
Each team will have one
injured reserve spot to place a player on. This
spot will not count as one of your 13 active
roster spots. You may only place a player
on IR if they are listed as doubtful or worse. You
may not place a player on IR if they are going
into a bye week, regardless. If you place a player
on IR, who then plays in the following week, you
still lose the eligibility of that player for that
week. However, he must come off IR during
the following transaction period. You must decide
how to bring your roster into compliance, or if
you do not, the free agent you acquired when you
placed the player on IR will be automatically
dropped.
The final opportunity for the season to acquire
free agents will be the wednesday prior
to week 13.
Playoff exception - Playoff teams
will have one opportunity during the playoffs to
acquire a free agent, but only to replace an
injured player, by either dropping that player or
placing him on IR. Again, you may only place a
player on IR if they are listed as doubtful or
worse. However, that player will have to remain on
IR for the duration of the playoffs, even if he
plays. Meaning you will lose his eligibility for
the remainder of the playoffs.
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